Services
Online tournaments, leagues and live broadcasts. I can take the whole show from the scene build to sign-off, or just the part you need.
Broadcast production
Full setup and direction for online tournaments and leagues. I handle the technical side so your team doesn’t have to think about it on show day.
LAN production
On-site production for local and smaller LANs, from load-in to the last match. LANs have their own problems, and I’m used to fixing those while the stream is up.
Broadcast tooling
Software built for your broadcast. Live graphics control, map ban and draft displays, roster and stats overlays pulled straight out of the game’s API. Built around how your show runs, and simple enough that one producer can run it mid-broadcast. See the tools.
Replay operator
Running the replay pipeline in vMix. I capture and cue, and the director gets it when they call for it.
Observing
In-game camera work on titles that support a dedicated observer. Depends on the game.
Show build
Scenes in vMix or OBS, music, transitions, graphics, and a live control sheet wired into the show so your team can drive the graphics themselves. Delivered and tested before show day.
Games and formats
— hours on air across — shows since 2024, most of it collegiate and sub-tier-2. If your title isn’t listed, ask. Most of the production is the same from game to game.
Collegiate esports is where most of my work is. The leagues I work with run like leagues: paid casters, fixed weekly slots built around class schedules, and a season everyone plans against. Rosters change more than they would elsewhere, that’s student teams, so the production is set up to handle it.
How I work
How I set up a show so there’s as little as possible to fix on the day.
The build is finished two days out
Scenes, music, transitions and graphics are done and frozen 48 hours before doors. Rehearsal is for finding problems while there’s still time to fix them.
The show runs off a live control sheet
Graphics run off a Google Sheet wired into the broadcast. Team names, scores, rosters, lower thirds: change a cell and it changes on air. Nothing gets re-exported mid-show, and anyone on the crew with the link can update it without touching the production machine.
Scope is agreed in writing first
A contractor agreement and a statement of work before anything starts, with deliverables, timeline and price settled up front. Anything added later goes through a change order so we both know what’s been agreed.
Documented so your team can run it
Tooling ships with an operator manual, and the control sheet is something your team already knows how to use. If they need to run it without me for a scheduling clash, a second stage, or next season, they can.
Got a show coming up? Send me the format and the dates and I’ll quote it. Rate sheets for each tool are on the way.
Get in touch