Tooling

Software I’ve written for my own shows and for clients. Graphics control, map bans, rosters and stats pulled straight out of the game. Every shot on this page is off the tool itself running on mock match data, so it’s what actually goes on air.

Two ways to get it: I bring it to a show I’m already producing, or you license it and your own producer runs it. Everything here is built so one person can drive it mid-broadcast. Each tool has its own rate sheet, and the ones that are ready are under the tool.

League of Legends

Runs on Division One’s league broadcasts

  • In-game HUD with live stats off the game feed
  • Pick/ban draft display
  • Team and player graphics, driven from the league data
  • Google Sheets control: change a cell, it changes on air
  • Observer companion for a dedicated camera op
League of Legends tool control panel
Control panel: series format, sides, rosters, and the overlay URLs for OBS or vMix

Valorant

Built for MilkTeaBoards, also run on Division One

  • Map veto carousel and pick/ban
  • Agent select and starting-lineup reveals
  • In-game camera and graphics overlay
  • Post-game scoreboard and head-to-head
  • Match stats database with auto-detect polling
Valorant map veto display
Map veto mid-ban
Valorant agent select and lineup reveal
Agent select
Valorant post-game scoreboard
Post-game scoreboard
Valorant tool control panel
Control panel

Rocket League

Runs on Division One’s Rocket League broadcasts

  • Live scoreboard and HUD off game telemetry
  • Post-game results and match history
  • vMix instant replay goal capture, marked automatically
  • Per-goal clip export with an MVP highlight folder
  • Camera picture-in-picture

Pricing

Rocket League Stream Tool pricing
ItemPrice
Set up the tool for your event
Live scoreboard and HUD, all overlays, sponsor rotation, your branding, rosters, automatic match recording
$50
Post-game and MVP graphics+$15
Auto-replay goal clips+$10
Player cameras+$50
Stats, head-to-head and roster graphics+$50
Custom featuresask
Own the tool outright, every add-on, full customization access$300

Rate sheet as a PDF

Rocket League in-game scoreboard and HUD
In-game HUD off telemetry, shown on a plain backdrop
Rocket League tool control panel
Control panel

Riftbound

Riot’s trading card game

  • Overlay with each player’s rune pool and a shared victory track
  • Showdown, where two battlefields can be fought over at once
  • Live deck lists rendered from imported decklists
  • Caster camera scene
  • Card library with a pre-show sweep for missing art

Riftbound card art is the property of Riot Games. It appears here only to show software I built.

Riftbound broadcast overlay
In-game overlay: rune pools, victory track and a Combat Showdown, framing the board camera
Riftbound overlay during a Showdown
Showdown across two battlefields
Riftbound deck list scene
Deck list
Riftbound tool control panel
Control panel

Want it on your show? Tell me the game and the dates.

Get in touch